The transfer
I used One Commander more and
discovered that it has a window at the bottom where you can see the
processes in progress. For files larger than a few Mb this is
essential as you can see when the operation is done.
I was copying around 700 GB from an
exFAT format external disk but you just can’t drag and drop 700 GB.
No. Not from Mac or Windows. Actually the Mac would just say “an
error occurred” if you tried to copy a file bigger than about 16
GB (I am in no way sure of this figure) and Windows was the same: to
copy folders of files summing to 700 Gb you must do it in small
steps. I am unsure of the exact max size again, (2 GB?) Commander
would just crash and I would need to restart the computer to get it
to run again if I tried to copy too much in one go.
This for me is something I have not
seen since the dark days of early computers: my Mac just doesn’t do
this. Maybe it is just that I have never done this before, and there
is some way to transfer big data that I haven’t found yet.
More on One Commander
First thing to note: There is no
undo. Fortunately
for me all I am doing is copying duplicate files from one drive to
another and at worst case I can always get another copy of the
original, but an undo feature would sure help. You open the bottom
window with the bird-like symbol on the bottom right of the window so you
can see operations in progress. Also there is a lot more to the
interface, I have now got it to show two drives with their paths in
list view-like form above them which is really good. Also figured out
how to copy from one window to the other when the windows are full
(buttons in the divider) – buuut still have the occasional crash
for no reason I can find.
Actually I suspect that some or maybe
even most of the files that I am transferring will be useless, but I
have to try anyway: they represent a lot of work and even getting
only some of it back is better than spending days or weeks
downloading individual files again and loading them into the folders
– there are hundreds, perhaps thousands of items. I can recreate
any of the scenes I made before, but having only the original source
content files is better than nothing. Think of it this way: you have
the set, props and actors but there is still a lot of work to put
everything in place on the set, dress and pose the actors, add lights
to suit and position and prepare the cameras before you can take a
picture.
Good news: the content I transferred
has been located by DAZ and it looks like the whole tedious task of
copying everything across in chunks was worth it. Best of all, the
files open the same as they did on the Mac.This is pretty damn good, better than I expected.
Hackintosh?
I took a look at putting Mac OSX on the
new PC . . . but it is a Core i9 and there is currently no info on
how to do it- it seems to be too new for that . . . . but then I
don’t care so much now that things are coming together without it.
Besides, a hack is a hack, there are always things that don’t work
properly in hackintoshes. I’m guessing here but it looks to me
that Apple’s new hardware will make it even harder to make
Hackintoshes by adding specialised chips on the motherboard that
can’t be (or are difficult to) emulated or worked around.
The big test: How much faster is it?
Since the whole file transfer process
went so well that the Win version of Daz Studio can read all of my
Mac created files, I decided to do a speed comparison. This was using
only the CPUs, please note:
I opened exactly the same file in both
versions then used the mouses to start rendering simultaneously, or
close enough for me anyway. The result?
Based on time, the 10 Core 7900X is 1.2 times
faster than the dual 6-Core X5680s.
This makes the chart in my previous
post (The Contenders) very wrong. According to the
benchmarks, the difference should have been more like 1.6. It is
possible that the difference was reduced since the data in the PC is
stored on a spinning disc while the Mac has a 1TB SSD – but I don’t
think that is right: once the scene is loaded it should not need to
access the storage media unless it is a very big scene (more than,
say, 32 GB including textures) which it isn’t.
Yes, you might also say “Oh, it’s
that patch they sent out recently that messed up the results” but I
don’t really care. I think it clearly indicates just how vague and
inaccurate benchmarks can be, and it also hints that there are hidden
differences that affect the results.
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